For the collaborative storytelling online game, Settle Gliese, I developed the visual look, full tilesheet and colour scheme, and trailer. Working within the parameters of historical rogue-like games, the scope of the visuals was constrained to a 16 x 24 tilesheet so each vibrant piece was more heiroglyph than traditional sprite. For manmade sprites, I endeavoured to reflect an expanse of different cultures that could grow from disparate places on this new planet. 
Developed using Aseprite and Photoshop, Trailer made in After Effects.
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