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For the collaborative storytelling online game, Settle Gliese, I developed the visual look, full tilesheet and colour scheme, and trailer. Working within the parameters of historical rogue-like games, the scope of the visuals was constrained to a 16 x 24 tilesheet so each vibrant piece was more heiroglyph than traditional sprite. For manmade sprites, I endeavoured to reflect an expanse of different cultures that could grow from disparate places on this new planet.
Developed using Aseprite and Photoshop, Trailer made in After Effects.
![](https://cdn.myportfolio.com/e3aa3644-042a-4c87-9ed7-03508a2245ed/05e0007a-5b7b-4dd4-86f3-bace44c0d5f9_rw_1200.png?h=a86a96e25a68ea7b8865591a14cd3b7d)
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![](https://cdn.myportfolio.com/e3aa3644-042a-4c87-9ed7-03508a2245ed/a5653473-21e0-47a4-aec3-507764342d0e_rw_1200.png?h=1ab1f8d6a2e01bf9658b71f070687cf4)
![](https://cdn.myportfolio.com/e3aa3644-042a-4c87-9ed7-03508a2245ed/7aae394b-5b18-4f39-8d5b-c1d2af7314f1_rw_1200.png?h=7abc9151b06f5edd53f8320fdd25f686)