I am the lead artist, designer and writer for the Berlin-based indie game studio, Stellar Cartography, on their upcoming puzzle game Prophet Margin. I created the characters, pantheon and some of the game's colourful towns for this colourful pagan supply-chain city builder. I also was responsible for character and quest dialogue throughout the game, as well as supporting marketing design.
Developed using Photoshop, After Effects, Illustrator, and Unity.